
NVIDIA
PhysX
NVIDIA
PhysX
Planet Blitz
My Roles: Gameplay and AI
Short Description: Top-down, bullet hell game made on UE4
Duration: 2 months (May 2016 - July 2016)
Team Size: 5 programmers, 4 artists, 5 designers
Platforms: PC




UE4
Visual Studio
Trello
Perfoce

C++ for UE4

Tech:
Project description
This is a project I worked on at the end of the first year of my bachelor's degree. We decided that we are going to make a 2.5D, top-down, bullet hell using UE4.
This was my first time working with UE4 so I had to learn quite a lot in a short amount of time. At the start of the year our team had only 1 programmer (me) but progressively more and more people joined our team.
It was quite difficult to make the core systems when I had no experience with UE4 but when more programmers came in and we all started working on these systems it all started working well.