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Planet Blitz

My Roles: Gameplay and AI

Short Description: Top-down, bullet hell game made on UE4

Duration: 2 months (May 2016 - July 2016)

Team Size: 5 programmers, 4 artists, 5 designers

Platforms: PC

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UE4

Visual Studio

Trello

Perfoce

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C++ for UE4

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Tech:

Project description

This is a project I worked on at the end of the first year of my bachelor's degree. We decided that we are going to make a 2.5D, top-down, bullet hell using UE4.

This was my first time working with UE4 so I had to learn quite a lot in a short amount of time. At the start of the year our team had only 1 programmer (me) but progressively more and more people joined our team.

It was quite difficult to make the core systems when I had no experience with UE4 but when more programmers came in and we all started working on these systems it all started working well.

My contribution

1.Gameplay

2.AI

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