
NVIDIA
PhysX
NVIDIA
PhysX
My Roles: Gameplay and UI
Short description: 2D Platformer made in Unity
Duration: 12 weeks (24 workdays) Spring - Summer 2017
Team Size: 2 programmers, 1 aritst, 0 designers
Platform: Mobile devices (Android and IOS)




Unity
Visual Studio
C# for Unity
Trello

Tech:
Project description
This is a 2D platformer game for mobile devices that I worked on as a side project. I developed it with a few friends while I was still in the first year of my bachelor's degree.
This was my first Unity project but I picked it up quite fast as the engine is well organized and the other programmer had some experience with it.
This was a big step in my development as a programmer as it prepared me for working with game engines in general.
My Contribution
1. Menus

- I did all the menus in the game
- All the buttons - controls and others
- Scene transitions
- Mute functionality button
- The "story" functionality
- The tutorial that plays when you start the game
2. Gameplay
- I did the data saving in the game (levels cleared, the last level selected)
- The sound functionality
- A few of the obstacles in the game:

Breaking Platforms

Falling Spear

Blade Pendulum
