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My Roles: Gameplay and UI

Short description: 2D Platformer made in Unity

Duration: 12 weeks (24 workdays) Spring - Summer 2017

Team Size: 2 programmers, 1 aritst, 0 designers

Platform: Mobile devices (Android and IOS)

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Unity

Visual Studio

C# for Unity 

Trello

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Tech:

Project description

This is a 2D platformer game for mobile devices that I worked on as a side project. I developed it with a few friends while I was still in the first year of my bachelor's degree.

This was my first Unity project but I picked it up quite fast as the engine is well organized and the other programmer had some experience with it.

This was a big step in my development as a programmer as it prepared me for working with game engines in general.

My Contribution

1. Menus

CastleThiefMenus.gif

 - I did all the menus in the game

 - All the buttons - controls and others

 - Scene transitions

 - Mute functionality button

 - The "story" functionality

 - The tutorial that plays when you start the              game

2. Gameplay

 - I did the data saving in the game (levels cleared, the last level selected)

 - The sound functionality

 - A few of the obstacles in the game:

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Breaking Platforms

Spear.gif

Falling Spear

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Blade Pendulum

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Cannon

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